Kenton Stewart

Kenton Stewart (Kenton James Stewart; 17 April 2001 - Present) is a demigod son of Nemesis, the Greek goddess of divine retribution, balance, justice, and equality. He was a resident of Camp Half-Blood and a member of Cabin 5 before his eventual relocation to New Athens. He is the incumbent nomophylax of New Athens, being responsible for the judiciary of the city.

Early life
Kenton James Stewart was born on the 17th of April 2001 to the mortal state prosecutor Edward Stewart and his godly parent, Nemesis, the Greek goddess of divine retribution and justice. His hometown was that of Asheville, North Carolina, where he spent a majority of his early life. His mortal mother died at an early age, leaving his father with a child to care for and a strenuous job to take over whatever time wasn’t spent looking after the young godling.

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Adolescence
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First Days
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First Relationships
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Task Force Beta: Supply Run 1
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Love Interests

 * Erik Winters: Erik Winters, a son of Aphrodite, was one of the first people that Kenton came to know at Camp Half-Blood. Their romance was a rocky one from the start, considering that Kenton's initial demeanour was stoic, cold and very closed-off. At the same time, Erik had many other dalliances, most notably with Connor Asimov, son of Zelus, with whom he cheated on Kenton. This caused a rift between the two, which left them at odds. It wasn't too long after this that Erik went on a prophesied quest, during which Connor left camp due to personal reasons. Erik returned to Kenton as a result of this, and with the help of Caduceus Colt, they reconciled and fell back in love with one another until Erik realized he also had feelings for Cole Krause, a son of Hades. Instead of growing to hate one another, the two mutually agreed to end their romantic relationship and remain as friends, but this was deemed too good to be true by both of them whenever Erik confronted Kenton about his then-hidden relationship with Tristan Scott.
 * Tristan Scott: Tristan Scott, a son of Athena, was Kenton's second love. Many would say that his relationship with Tristan was a fruit of his relationship with Erik. Their dynamic came from Tristan's constant egotistical displays and Kenton's softly judgmental nature: though Tristan hated being judged for his behavior, Kenton would jest with him instead of chastise him to be more mindful of his ego and how he treats others. Their relationship lasted from their time in Camp Half-Blood until they both went on a quest designated by Hermes during their residence at New Athens. Tristan departed on his Mark of Athena quest, and left Kenton without a note. It is assumed that their break-up was unspoken. Much to everyone's surprise, Kenton was more hurt than angered with Tristan's sudden departure.

Friends

 * Adalyn Hailes: Adalyn Hailes, a daughter of Ares, was one of Kenton's friends at Camp Half-Blood. At first, their friendship was quite the opposite--they disliked each other, greatly so, mainly due to Adalyn's overly violent tendencies. [WIP]
 * Cinthia Albarn-Hughes: [WIP]
 * Titania Carpathia: [WIP]
 * Genesis Finella: [WIP]
 * Cross Lawson: [WIP]

Enemies
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Personality
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Fatal Flaw
Kenton's fatal flaw is his near-staunch impartiality and desire to be the neutral party in situations. It comes off as indecisiveness, but he only makes decisions after deliberation, which at times might not be time for.

Heritable Abilities

 * Misfortune — This is an aura that all children of Nemesis possess. This power allows the demigod to seemingly spread bad luck to other beings, whether it is as basic as a bad hair day or as extreme as accidentally getting shot by an arrow. It also comes into great play in fighting such as when the opponent suddenly becomes sloppy or their weapons begin to break. The ability affects the nearby environment surrounding the demigod, and instinctively acts on those with too much fortune. This aspect of the power is uncontrollable and is typically why Tyche children have weaker powers near Nemesis children. However, the Nemesis child can focus this aura onto a target entity if needed.
 * Detection — This is, as well, a passive ability that every child of Nemesis possesses. The demigod gains a sixth sense in detecting any kind or form of cheating or unbalance in fortune. The scale tattoos that are given to the demigod during their claiming glow when this power is active.
 * Balance — Nemesis possesses the ability to see appropriations of scales above a being's head. These scales will glow from a range of white to black depending on how morally good the person’s been. The darker the scales, the more wicked they’ve been behaving.
 * Overseer — As the goddess of justice, in the name and honour of Nemesis, this ability allows the demigod to oversee any kind of agreement and to make sure all ends of the bargain are held. If either side refuses or fails to deliver to the agreement, they shall face the consequences and the wrath of Nemesis.


 * Oathkeeper — Some children of Nemesis will intuitively know if an oath/promise/vow was broken, and who the oath-breaker was, but not the oath in question. When such an event happens, they (just them, not anyone else) will hear the sound of shattering glass, as well as the whispered name of the oath-breaker. Should they decide to exact punishment for doing so, they will be granted a boost of energy that’ll let them use their powers without experiencing fatigue. This will last until the deed is done.
 * Degrade — This simple power can give the demigod the ability to degrade the status of any object: such as being able to rot gold into rust, melt the paint off art, crumble the stone off a sculpture, etc. It only works by changing the object into a less valuable form. If the object is already worthless, it has no effect.
 * Eye for an Eye — If there’s something the child of Nemesis needs, they can call upon their mother to bless them with whatever they desire, but a sacrifice of equal value must be offered in return, which can range from valuable possessions, like a favourite weapon or a trophy, to even their own body parts (a hand, an eye, etc).
 * Wings of Justice — In both art and myth, Nemesis is depicted with wings that she uses to fly and deliver justice to anyone who has tipped the scales too far. Her children, as well, are gifted with a pair of maroon toned wings that sprout from their back when needed. These wings are also capable of firing off sharpened shard-like feathers. It takes up energy to keep the wings’ form, but with practice, they are capable of great use.
 * Torrid Gaze — With this power, children of Nemesis can inflict excruciating pain merely by gazing at the target in the eyes. The more evil the target, the more intense the pain will be, reaching such degrees where physical wounds gradually manifest upon them (cuts, bruises, burn marks, etc). If the child of Nemesis uses this power longer than necessary, or abuses it, their vision will slowly diminish in tandem with the damage they’re inflicting, till they’re rendered blind. In most instances, the blindness is merely temporary, but in the event that it’s permanent, the user will remain that way for the rest of their lives, of course, unless Nemesis decides to restore their sight later on down the line--but this privilege must be earned.

General Abilities
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Weapons & Other Belongings

 * Νεμεσις Αδραστεια — Kenton's spear that he received during his claiming. The name of it translated from Ancient Greek as Inescapable Dispenser of Dues, an epithet that his mother had earned. The name of the spear is engraved into the Stygian iron spearhead. The weapon isn't too flashy. The shaft is an angry shade of red that resembles freshly-spilled blood. On each end is lightly embellished décor, with one end having a rather jagged spearhead, clearly meant to inflict the most damage with each stab.
 * Daggers — The son of Nemesis is usually carrying at least a single dagger with him in the event he loses his spear in a surprise attack of sorts. They aren't particularly special, but he has carried the same set since he first came to camp and started training. Made of celestial bronze.

Trivia

 * Kenton usually avoids talking in depth about his mortal family. Nobody knows why, not even Erik Winters - but it might have been hinted at once during an interaction with Caduceus Colt and Adèle Beránek-Deslys.
 * Although he constantly lives in fear of those around him dying, Kenton finds himself more at peace when he's at camp than he would have back home.
 * He has a scar on his lower back. It hasn't yet been detailed what it was from or who gave it to him.
 * He loves watching movies and listening to music, though what kind depends on the mood he is in.
 * He knows some fist-fighting techniques that were learned at home. He's had no professional training regarding wielding weaponry -- everything he knows is self-taught, especially the weapons that he has learned to use since his arrival at camp.
 * His weapon is made of Stygian iron. He is aware of this, but has no clue what the weapon itself is capable of.
 * Whenever using the abilities given to him by his mother, Kenton's eyes turn solid white.